The new Enchanted Arms video game for Microsoft's is a classic with awesome graphics and tons of exciting battles. It also lets you boost your Xbox Live Gamerscore if you complete certain missions! But, the levels are massive and can be a real pain in the butt to crawl through if you're hunting for random quests. It's Cheat Street to the rescue with a list of all the missions you can complete, how to complete them, where to complete them and how many points you score for completing them!
Find all our Enchanted Arms Cheats for Xbox 360. Plus great forums, game help and a special question and answer system. Aug 29, 2006 Enchanted Arms Review. The Shipping News - Week of April 2. Mar 28, 2007. Enchanted Arms Hands-on. The Xbox 360's first Japanese RPG places you.
Table of ContentsShrine location.HBSLOCElemental Shrines and Orbs.HBSORBSPreparing an Attempt.HBSPREPThe Actual Walkthrough.HBSLV01 through HBSLV13This is version 1.0 of this guide, so please pardon its rough nature.Feel free to use any portion of this guide however you like provided you creditit to me, Sakura Hikari, alias 'Tamrael'. (ignore the GameFAQS account name)Comments and questions on things within the scope of this guide welcome at:nightsilver (at) san (dot) rr (dot) com Include something about the HolyBeast Shrine in the message title.- What is the Holy Beast Shrine?Simply, a location with several high-test Golems ripe for the plucking. Itrequires extreme character strength to even get to, however, considering thatyou need the Orbs of Fire, Water, Wind, and Warth to enter.- Where's the Shrine located? HBSLOCFrom Junk City, head South on the West side (past the palace house) and you'llcome to a gate which leads towards the Rocks.
Follow the path all the way out(it's totally linear) to the 'Holy Beast Shrine Approach.' This area has nomap or minimap, but is linear as well. You'll come to an open area with acircular platform at the far end and four pedastals - place your Orbs in thepedastals to unlock the giant glowing lock, walk down the Corridor of Doom, andtake a Teleporter ride into the Shrine proper.- What are these Orbs and how do I get them? HBSORBSThe Orbs are rewards for defeating the four Guardians, one in each of the fourelemental Shrines/Temples.
You probably found/saw several of these Temples byaccident in your travels - they're the teleporters that give you a warningabout 'Powerful enemies' when you get close.Fire Shrine Fire Temple:Located in the North Forest outside of London City, right near the MilitaryBase enterence that you come to when going to Yokohama from London the firsttime. The boss is Phoenicia, a Fire-type Golem with 9000-some HP and somerelatively nasty attacks who is relatively easy to beat if you're prepared.The easy way to win is to bring Ruby Butterfly (or any other Fire-type Golemwith a Reverse immunity support skill) along. Phoenicia will try to Reverseall the Fire type characters you have into Water types so she can seriouslyinjure you. But providing you have an immune character, she doesn't seemsmart enough to ignore it. Ruby Butterfly's great because she can act as yourhealer the entire time (which you may well need if Phoenicia decides to attackAtsuma after he's Reversed). Keep slugging away at her while she innefectuallytries to Reverse and you'll beat her.Water Shrine Water Temple:Located in the Abandoned Mines.
Set the Switch that controls the mine carts tothe right side (away from the Rebel Hideout) and climb down the ladder, thenfollow the Cart's rail line (do not ride the cart) until you find a teleporter.The boss here, Divine Turtle, is a 9000+ HP divine pain in the rear. He'llscrub any status ailment you can hit him with and will usually Barrier himself(-50% damage) fairly early on. His offensive attack hits 3 rows wide and allthe way back for 672 water-type damage, as well as a 100-some point EP drain.Have Raigar use Ethereal Armor ASAP to make the fight marginally survivable forany Fire-types you may have brought along (like Atsuma or Ruby Butterfly).While not an absolute necessity, having Atsuma with Wide Range is severelyhelpful. Drop your fighters into the back row for a turn to try to lure DivineTurtle to the front of his pen, then use Mega Flare Rush or Atsuma's Fire PunchEX for some major damage. Be prepared to use God's Liquids and Standby a fewtimes to keep your EP such that you can actually fight.Wind Shrine Wind Temple:Located in Yamashiro (name?) Marsh, outside of Sayaka's Village. Follow thefork away from Iwato and you'll come upon the teleporter to the Shrine inmoments. Be wary of bringing Earth-types into the fight - Raigar was almostmore trouble than he was worth, for me, and Galirya was virtually useless.Equipping Cancel Gravity on one or more of your characters is a smart bet aswell.
Aero Dragon, the boss here, is another 9700-some HP beast with anaffinity for, as his name suggests, Aero attacks. He'll also use a nastyGravity attack that will likely render your main damage dealers useless ifyou're not prepared for it. Raigar with Ethereal Armor will make this fightmuch more survivable. The boss is capable of using a Reverse ability, but Ididn't try exploiting it like I did with Phoenicia - taking a Wind-type withReverse immunity might confuse the boss into pursuing that route of attackrather than actually hurting you (someone try and let me know if it works,please?) Nevertheless, as long as Atsuma has Cancel Gravity, you should beable to Charge him and start beating Aero Dragon into the ground.Earth Shrine Earth Temple:Located on the first leg of Vorbis Volcano's path, you'll run right past it onthe way to Sage's tower. The boss here, White Tiger, has 10000+ HP and a slewof nasty Gravity- and Earth- attacks. Any Wind-type you bring will likely bemade into swiss cheese in moments, so don't bother.
Do, however, being acouple strong Earth types if you have them available. Raigar and Galirya willdo nicely. Be sure to have Calcen Gravity on your main characters, and juststart whacking away. You'll most likely need a healer along (Ruby Butterflyand Archangel work great) for this one if you want to avoid wasting items.- What do I need to bring to the Holy Beast Shrine?
HBSPREP. A full compliment of all the healing items. You won't need them early on,but as you descend, they're vital. Also, BRING NINE GOD'S VIGOR.
That's anon-negotiable point, especially if you neglect to bring the next item. Someone with Evade Encounter support skill. This dungeon is LONG. It tookme 4-5 hours to clear, even using this skill. If you're running into randombattles, you easily face 10 hours of joy down here, and your VP will be emptyon every character you have long before you reach the rest stops every thirdlevel. A solid 4+ characters of extreme power. My recommendations:Atsuma, 6500+ HP, 900+ EP, 999 Direct.
He's your main damage dealer in mostfights, and though his HP count might seem extreme, a couple fights reallyrequire someone of that caliber to carry the day. He's pretty muchnon-negotiable.Raigar, 2500+ HP, 750+ EP, 750+ Direct and Ranged. Ethereal Armor is anabsolute must in many encounters here. As with Atsuma, he's non-negotiable.A solid healer, 2500+ HP, Cure for 650+, EP enough to use it 5-10 turnsstraight. I like Ruby Butterfly for this due to good supporting attack poweras well, not to mention that there aren't a whole lot of high end Water attacksdown here to kill her. Karin works fine, but her Water element is sketchy.Healing won't be necessary early on, but later fights require it.Someone else capable of putting the hurt on, preferably over a wide area, againwith 2500+ HP and EP to keep fighting for a while. For this, Galirya ispurpose-built.
You can even skimp on his HP thanks to the Drain (2000 isenough for him).Do NOT bring any character with under 50 VP. It won't work (even withEncounter Evade), unless you want to waste a bunch of cash on God's Vigor(which is a perfectly acceptable solution, but one I'm too cheap for).- Those requirements are pretty high, can I fudge them?A little. HP Totals are negotiable, but not so much - some ofthe fights down here pit you against groups of enemies capable of doing 800-900damage a turn (sometimes over a wide area), each. Since almost every fighthere begins with you being caught off guard (enemy goes first), you need to beable to handily survive the opening salvo without falling into madcap healmode. Items are at a premium down here - plan to be able to restock onceevery three levels (that's 6-ish boss fights between resupply runs.- What can I expect to face in the Holy Beast Shrine?Nasty enemies. Random encounters seem to have virtually every enemy ever, buttended toward being on the weaker side (Spooky Boo, Yokohama Guard, Vandog,etc.).
NOTE: Almost every single fight here will begin with you being CaughtOff Guard. Reasonably high HP totals are a must to survive, even the weakerememies you're initially seeded against.As soon as you're inside, you'll be on the first of thirteen levels of enemies.Keep Encounter-Evade on someone in the group as you explore. When you come toemplaced battles, stand right in front of them and swap Evade out for CancelGravity (in most every case) or some other useful skill (No other statusconditions beyond the odd Reverse are present down here).Level 1: HBSLV01The emplaced battles are, taken clockwise from the enterence:Earth Guardian:You'll face 1 Earth Guardian (3800 HP, Earth type) and 3 Spooky Boo's (700 HP,Dark type). The Boo's have a 3x3 Gravity attack that they like to use, so besure to have Cancel Gravity. Guardian himself has two nasty straight-lineEarth attacks for 700 each.
Still, given low HP totals, it's a simple fightcompared to what you faced to get here. Victory nets you his Core, of course,which makes a level 60 (!) Golem with worthwhile stats (but only questionaleusefulness) for the endgame.Mammoth:You'll face 2 Mammoth (4000 HP, Earth type). These guys will abuse GravityGasp, a 3-wide, 2-deep attack that does 400-some Earth damage and Gravitystatus.
As usual, put on Cancel Gravity. Fortunately, their attacks are allEarth type, and all in the 450-600 (449 for Gravity Gasp, 599 for two otherEarth attacks that differ only in effect-range shape) damage range. Giventhat, just put Raigar and Galirya out front, toss up Ethereal Armor, and whackaway. They'll go down like a sack of bricks. From what I saw, they will keepusing Gravity Gasp (their weak attack) as long as anyone is free of Gravitystatus.
Victory, of course, nets the Mammoth Core, a level 46 Earth-type.Once you've killed those two, the center area will open up. Take the elevatordown and hit the teleporter to go to Level 2 of the Holy Beast Shrine.Level 2: HBSLV02This level seems to be a maze designed to annoy rather than confuse - equipEvade Encounters if you haven't already. Thorough exploration will net a chestwith a Scythe Core (lv 55 Golem 'Death Scythe', Dark type) and a Garnet Core(lv 52 Golem 'Garnet Kitty', Dark type).Emplaced battles include:Lenialis:You'll be faced with 4 Lenialis (3x 785 HP, 1x 1307 HP, all Earth type). Theycan Reverse elemental affiliation, and will try to convert Earth types to Wind.Taking a Reverse immune Earth type may be helpful (I didn't try). The 1307 HPenemy has marginally stronger moves than the other three. Nevertheless, theirlow HP makes them easy targets if you kill them in one turn. Why one turn?They can Cure for 300-some HP a pop.
They also have Earth Sonic and Null-Sonic(removes DMG reduction barriers) attacks. Nevertheless, even a marginallycompetent group could take these four down. Ignore defense and waste them.Victory, of course, nets Lenialis Core (lv 45 Golem 'Lenialis', Earth type).Proceed through to the Teleporter to reach Holy Beast Shrine Level 3Level 3: HBSLV03Immediately on your left and right are chests carrying 120-some Mind and Speedgems. As well, there's a teleporter that takes you back to the Approach.You'll be able to use a teleporter in Approach to return anytime you like, sostock on items, go synthesize, do whatever you need to, then come on back down.Proceed forward to meetFire Guardian:You'll face 1 Fire Guardian (14,000 HP, fire type) and 2 Minotaur (1643 HP,Fire type). Activate Ethereal Armor early and mind your HP totals, especiallyif you brought a Water type along.
Just keep dealing damage and healing asneeded (Ruby Butterfly works great as a healer due to being Fire-type), andhe'll drop, netting you the Moon Fist Core (Atsuma weapon, +511 HP, +255Direct, Support, Ranged, and EP, +10 AGI).Move past him, through the gate, to the teleporter to Level 4Level 4: Notice the change in decor. HBSLV04Move to the end of the hall for chests on the left and right containing 160 eachMind and Power gems, respectively. Take the elevator up and use the grapplepoint - a chest on this side contains Medusa Core (lv 57 Golem, 'Medusa', Watertype). There's nothing else here, so take the linear path around to theteleporter.Level 5: HBSLV05The beginning is straightforward and linear, then branches some. Emplacedbattles include:SG Dominion:You face 1 SG Dominion (3100 HP, Wind type) and 2 Vampires (1650 HP, Darktype).
The Vamps can cast Gravity and absorb health, and SG won't waste anytime going straight for your Earth-types with Aero Impulse. He also has MegaSlash and X Cutter, so watch out.
Ethereal Armor is great here, and afterthat, abuse the enemy's low HP totals with heavy offense. Winning is good fora Dominion Core (lv 50 Golem 'SG Dominion', Wind type).There are two nearby chests containing 160 Power and Speed gems, respectively.Another chest later contains 5800 TB.Ground Breaker:You face 1 Ground Breaker (12400 HP, Fire type) and 3 Kunoichi (1849 HP, Firetype). Blessedly, Gravity isn't an issue here. However, getting killed is.Ground Breaker has Mega Shot, which'll hit for 600-some HP, as well asN-Barrier and N-Power shots, which do 201 damage and will null DMG reductionbarriers and Powerups respectively.
The Kunoichi will annoy you with FlareBlades, so I recommend damaging them first and using Galirya to clear them outwhile your main damage dealers work on wasting Ground Breaker himself. Havingone character spam a powerup skill in the corner may well distract GroundBreaker into using less powerful moves for a short time, but you'll stillprobably need to heal eventually. Any characters with 2000-some HP or less arein the danger zone - if you have a 4000+ HP character, then ignore the low HPones and focus on killing Ground Breaker. If not, mind your health carefully.Victory nets a Cloud Core (lv 1 Golem 'Ground Breaker', Fire type. This onerocks if you spend time beefing him up).Chests around this area include: Gods Ambrosia x2, Return Powder x2, Amei Core(lv 56 Golem 'Knight Avei', Dark type), and Grenadier Core (lv 45 Golem 'KnightGrenadier', Dark type). Take the final elevator down to the teleporter toreach the next level.Level 6: HBSLV06Identical floorplan to Level 3, minus the chests.
There's a Teleporter toApproach, which I suggest using to replenish VP and Synth and whatnot. Proceedonward to fight:HydraYou face 1 Hydra (17000 HP, Water type, absolutely identical to the one youfought in the Ascetic Court save for being bigger and meaner), 2 Medusa (1413HP, Water type). The Medusas are Gravity-happy, and have really nasty EP-draindances. Kill them first, then set in on the Hydra. I highly discommendbringing Galirya to this fight. Anyone with Fire attacks will be worth theirweight in gold.
The easiest thing for me was to just let Atsuma rampage withHigh Flare Rush and virtually ignore incoming damage. A link attack betweenRuby Butterfly, Atsuma, and whoever else you want to throw in with Fire attacksis good for massive quantities of damage (I got an 8000 combo between MegaFlare Rush, Mega Flare Shoot, and Mega Blade alone). Watch your health thewhole time (Ethereal Armor works miracles) and whack away. Victory is good fora Moon Leg Core (Karin Weapon 'Moonlight Legs', +511 HP, +255 Direct, Ranged,Support, and EP, +10 AGI) and a clear route to the next level.Feel free to return to Approach to replenish and Synth, then move on to thenext level.Level 7: Notice another decor change HBSLV07Immediately on your left is an emplaced battle with:Aqua Jelly:You face 1 Aqua Jelly (4200 HP, Water type).
Basically all this guy can do istry to kill your Fire types. The downside is, he's very adept at doing so.Ethereal Armor any Fire types around ASAP, then move in with Mega Flare Rushand the like for the quick kill. That's really all there is too this guy.beefed up characters can waste him in one round, easy. Victory nets an AquaJelly Core (lv 55 Golem 'Aqua Jelly', Water type).Three chests on the way through contain 96 Power, Mind, and Speed gems total.Woodian:You face 4 Woodians (2557 HP, Earth type). These guys have a Barrier (-25%DMG) fetish something fierce.
They can also null out your Barriers, so don'tbother with Ethereal Armor. Fortunately, their attacks are relatively weakEarth-Element hits, so focus on taking them limb from limb. Being Earth types,they're vulnerable to Wind, but it's unnecessary to bring a Wind character -given their HP, Galirya, Raigar, and Atsuma can more than manage it with AoEhits (Stampede, Blade, and Drain).
Watch out for enemy Link attacks, as the300-damage hits can quickly add up. Victory nets a Woodian Core (lv 46 Golem'Woodian', Earth type).Chests ahead contain a total of 6400 TB, 96 Power and Speed Gems, Dabrad Core(lv 35 Golem 'Dabrad', Dark type).
The teleporter lies ahead, taking you tothe next level.Level 8: HBSLV08Immediately on your left, you'll find a battle with:Pegasus:You face 3 Pegasus (2122 HP, Wind type). These guys aren't much for offense(they have a physical and Light type attack for around 300 each), but can healfor 800 and have a group Powerup ability that is annoying. Still, low HPtotals make this a simple fight.
It shouldn't be necessary to bother withEthereal Armor, just go all out and they'll fall quickly. Victory is good fora Pegasus Core (lv 53 Golem 'Pegasus', Wind type)Continuing on finds chests containing a total of 96 Speed and Mind Gems,followed closely by one of the funniest-looking Golems in the game and what maywell be the toughest battle in the Holy Beast Shrine so far:Folly Carol:You face 1 Folly Carol (2787 HP, Water type), 1 Lilly-Lilly (1504 HP, Windtype), 1 Belladona (1092 HP, Dark type) and one Floresia (1443 HP, Light type).Folly herself is Gravity-happy, as well as having a pair of seriously strong(1000+) Water attacks. Lilly-Lilly is arguably stronger, but limited to 1 tilerange on her strongest (1500+) attack. Belladona and Floresia are bothhardcore healers, so taking them down in a single round is priority. If youcame into the fight with Fire types, guarding their health is paramount.
Mysuggested kill order is Lilly-Lilly (who keeps your fighters out of the frontline very effectively), Folly Carol (who can hit basically the whole board fora ton of damage), then the healers. If the healers are preventing you fromkilling Folly and you can't Link her down for some reason, detour a round towaste one of them.
Watch yourself in this fight - largely due to not knowingwhat I was in for and being unable to keep up with Folly's damage because ofit, I managed to lose Ruby Butterfly and Galirya in this fight and almost lostRaigar as well. Nevertheless, victory is worth a Folly Carol Core (lv 42Golem 'Folly Carol', Water type)A little farther on will findRaiko:You face 1 Raiko (13500 HP, Dark type) and 3 Samurai (1380 HP, Fire type).
TheSamurai are annoyances to be dealth with as possible, but focus your attentionon Raiko. If at all possible, keep any high-HP characters out of the front row- Raiko and the Samurai all have Iron Cut, which will drop your HP by half.Apart from that, they aren't too dangerous - beat away and they should dropquickly. Victory is good for a Raiko Core (lv 1 Golem 'Raiko', Dark type)Chests on the high side of this area contain 96 Mind and Speed gems,respectively.
Proceed downwards to find chests with 96 more Speed and Powergems, as well as a total of 6 Mega Skill Gems on the upper levels. Proceeddown to the teleporter.Level 9: HBSLV09This level has a new floorplan than we're used to, but it's the same concept.1 Teleporter to the Approach, and 1 tough boss. Teleport back out andReplenish, then continue on to fight:Wind Guardian:You face 1 Wind Guardian (19000 HP, Wind type) and 2 Lilly-Lilly (1504 HP, Windtype). If you're caught off guard, you may well lose any Earth Types you havewith you, so be prepared to pick them up in head. Your first priority is toget Ethereal Armor on, as it's all that will save your Earth types. Secondpriority is wiping out the Lillies, since they're actually more powerful,offensively, than the Guardian himself. Once they're down, it's just aquestion of trading blows.
Galirya may be a waste of space here, but Raigaris worth bringing. Link Attacks (and EX, if you're desperate) will whittle theGuardian's HP quickly enough to win the day.
Mega Flare Rush and theoccasional God items were pretty much the answer to this fight for me. Victorywins a Moon Gun Core (Yuki weapon, +511 HP, +255 Direct, Ranged, Support, andEP, +10 AGI) and a Wind Core (lv 1 Golem 'Wind Guardian', Wind type).Check your items at this point.
If you're below full on healing items, or arenearing 999 in any Gem type, Teleport out and return to Junk town, even ifyou're like me and didn't see fit to actually leave the Approach (and thusnever went to a Shop) prior. Synthing weaponry and Golems will be helpofulhere. Once you're fully restored, head back down to the teleporter and beamyourself into the next level.Level 10: Note the decor change.
HBSLV10A short ways down, you'll find chests containing 96 Speed Gems and 3 ReturnPowder. Strangely, that's all that's on this level. Take the teleporter downto.Level 11: HBSLV11From where you enter, going straight leads to an elevator that takes you to adead-end with an Alibarad Core (lv 40 Golem 'Alibarad', Dark type). Backtrackand take the other elevator. As you're leaving this elevator room, headingNorth leads to another elevator and another dead-end area. This area containsa total of 394 (4 groups of 96) Mind Gems, 5 Friend Gems, and 5 Mega SkillGems.
Backtrack again to the other elevator.From here, the North elevator leads to another dead-end area. There are nochests down here, but there is a fight with:Executioner:You face 1 Executioner (19000 HP, Fire type), 1 Palace Gunner (1895 HP, Watertype) and 1 Yokohama Guard (1095 HP, Wind type). These guys HURT.
Executionerhas two nasty attacks (both of which look spectacular), and the other twoenemies will chip in with their weight of fire as well. Ethereal Armor is amust, as is solid healing. Dropping the aides is a must, but don't drop yourdefense when you do so. Executioner's main attack, Justice ('RICHAAARD!' -Executioner, when firing Justice. I have no idea what this is from, but it'sfunny enough that I'd love to know.), hits for upwards of 800 (which outpacedmy healing ability), and his friends are capable of dealing some hurt as well(Palace Gunner has a 400 damage water-based shot to watch out for). Youreventual victory will net you Executor Core (lv1 Golem, 'Executioner', Firetype).Backtrack and take the other elevator.
From here, the North passage leads toan elevator which dumps you at a treasure chest with an Apostle Core (lv52Golem 'Light Apostle', Light type). Backtrack to the other elevator, whichfinally dumps you at the teleporter to the next level.Level 12: HBSLV12Another multiple of 3, another teleporter to Approach. Go ahead and resupplyif you need it (you do.), then move up to your fight with.Sphinx:You face 1 Sphinx (22000 HP, Earth type) and 2 Lenialis (785 HP, Earth type).The Lenialis can cast Reverse, Cure, and Null-Protect, and Sphinx has a nastyGravity Drain (Gravity attack + severe HP Drain) and Earth Strike (800-somepoints of strangely-shaped earth damage). Ethereal Armor off the bat is amust, followed by a cautious offensive. Take down the Lenialis first, thenheal up as best you can. Once you start on the Sphinx, you don't want to stopfor anything or its Grav-Drain could outpace your damage.
There's a simple,though risky way around this: bring a Wind type (or allow an Earth type to beReversed by the Lenials). With a Wind target available, Sphinx will almostguaranteedly use Earth Strike every round against the Wind. As long as you canoutheal the damage (799 with Ethereal Armor on), you can avoid having tooutdamage Sphinx's heals, which actually makes this fight winnable. Characterswho can attack from long range and one side (that means Yuki) are invaluablehere, as they'll remain out of range of Grav Drain and Earth Strike whiledealing damage.My party for this fight was Atsuma, Raigar, Karin, and Yuki. Immediately useEthereal Armor, then deploy your characters away from one another (to minimizetargets for Sphinx attacks) while you waste Lenialis. Once they're dead, Isettled on a broken S pattern (Raigar in the front right, Atsuma to his left,Yuki two rows behind Atsuma, with Karin to her left).
Raigar had beenReversed, so was taking hits from Earth Strike hard, but Sphinx chose GravDrain (which hit Raigar much more lightly) much of the time. Given that, itwas basically a crapshoot, with all my characters attacking as much as possibleand healing only when absolutely necessary (.